Modeled a head bust of Jafar after watching the latest Aladdin trailer (although it has not resemblance to the real world actor) Thought I would give him a decent face rig to animate some expressions, more to come
Based on a concept by Danik Tomyn , I brought back a zbrush sculpt Ive done some time ago to practice rendering. My main goal was to familiarize myself with displacment mapping with Vray, as well as playing around with the Vray fast SSS2 skin shader. Could have taken this further with the eyes, but I have to call it for now, I'm quite happy with the result and look forward to rendering more with V-ray!
2018 has been a great year, I was fortunate enough to work on these great productions as a Rigger/CG Generalist and meet exceptional people along the way. I plan on pushing my skills to the next level in 2019 and looking forward to what the next year will bring! -B
Comments
Post a Comment